this post was submitted on 29 Aug 2023
20 points (88.5% liked)

Xbox

5287 readers
1 users here now

An Xbox community for Lemmy!


UNIVERSAL XBOX SUBSCRIBE LINK - CLICK HERE

Click this to open this community in your Specific Instance, then click Subscribe


Rules:


QUICK START GUIDE AND RULES:

New to Lemmy?

View the Getting Started Guide

Community Finder


Attributions:

Xbox Logo: https://commons.wikimedia.org/wiki/File:XBOX_logo_2012.svg

Banner : https://www.xbox.com/en-us/wallpapers/

founded 1 year ago
MODERATORS
 

Bethesda also says Starfield’s silent protag was partially inspired by fan reaction to Fallout 4

Starfield is a big game with hundreds of planets to explore and many sandwiches to collect. But while all the NPCs you’ll meet in Starfield have voices, the game’s main character doesn’t. Bethesda already confirmed this was the case last year, but has now shared more details about why it made this choice, revealing that originally Starfield had a talking protag and that ultimately cutting the main character’s voice helped the game grow in size.

you are viewing a single comment's thread
view the rest of the comments
[–] Kolanaki@yiffit.net 7 points 1 year ago* (last edited 1 year ago)

I don't really want to hear my character talk in an RPG where I am making the character and supposedly have my own background, look and sound in mind and am the one selecting what that character says. Unless if they have tons of different voices, like old Bioware RPGs did, I would prefer to just read it myself and give whatever voice I want. It immerses me in the game much more, where I feel like the character I am playing because I am given opportunity to say the dialogue choices my self.