this post was submitted on 03 Dec 2024
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I love the implication that the GM conciously decided that there was a chance of failure.
There’s gotta be a point where stuff can’t be failed. It just feels bad as a player if you tell me that I can’t figure out where the Sahara desert is when I’m standing right next to it.
In DnD, you only roll if there is a chance of failure. If the DM is having you roll for stuff that is blatantly obvious then they are doing it wrong.