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The cartridge art was always so kickass. You just had to use your imagination quite a bit...
(startrek.website)
Vintage gaming community.
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I’m making an indie game. The last thing I’m focused on is the graphics. Nobody gives two shits if the game looks dated or not. The most important factor is how the player FEELS.
I want my players to feel like they are a master strategist as they make their way through my levels. I try to back this feeling up with some good music I’m having made for the game. The artist I’m working with has played a few levels just to get and idea of the vibe I’m going for.
I know there is more to it than that but I’m just one dude and if I’m going to spend the time, I’d rather make it fun than pretty.
Totally agree. A flashy light show will only keep people's focus for a hot minute, but good core gameplay will keep players engaged for so much longer. Just look at dwarf fortress, lol.
Battlebit is a good example of this for me - graphics are super basic but it's fun af and they get the important parts right.