this post was submitted on 12 Nov 2024
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Obviously you don’t wildshape until you’re about to hit.
At terminal velocity? You're gonna need to make a damn good check to time that right.
This isn't a physics sim. This is a roleplaying game.
😉
To continue the quote, physics are what I allow them to be.
Going by the pure rules, you don't have enough time to wildshape. You just splatter. I'm being kind by giving you the opportunity at all.
From this response and the others given here I think you should have better said "... this is MY roleplaying game". I don't think I would enjoy this attitude as a player.
That beeing said, you do yours. As long as you are having fun and you have players that enjoy your style of DMing, that's all fine.
Not everybodies playstyle is compatible, and that is a good thing, because different people enjoy different things. I'm saying this because I want to make clear that I'm not trying to make a personal attack here.
No matter what the real world laws of physics are, the GM is the final arbiter of the rules. That's not an ego thing. That's just how it works. Everyone's roleplaying game works the same, even if they have different rulings.
Now, let's quickly picture this scene where the GM instead rolls 14. The BBEG is making his speech, then a shadow falls over him, he looks up, and gets crushed by a brontosaurus. He's resiliant, having taken only half the fall damage, but he's knocked prone and at a serious disadvantage as everyone rolls initiative.
Would anyone complain about the optional rule being used? Would anyone argue there should be no shadow because "the sun wouldn't be there" or "I hadn't transformed yet"? And if they decided to make that check to transform right before impact and succeeded, would they complain about the high DC due to the high speed?
I don't think they would. I think they're only complaining because the GM didn't give them what they wanted. They don't care about the game, they just care about getting their own way.
I agree. I am not compatible with that playstyle.