this post was submitted on 12 Nov 2024
63 points (98.5% liked)

Linux Gaming

15300 readers
13 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

Resources

WWW:

Discord:

IRC:

Matrix:

Telegram:

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] mox@lemmy.sdf.org 16 points 5 days ago* (last edited 5 days ago)

Some of the APIs in use on Linux today come from older Unix variants. (For this reason, I probably wouldn't call one of these a "Linux API" as the author did, though I guess it works linguistically for those that are usually present on Linux.) These APIs have semantics that were designed before threading existed on many platforms. Making them thread-safe without breaking existing code can be challenging.

If setenv(3) is among these, it could explain why glibc's implementation doesn't support multi-threaded programs, and why its documentation states as much. To have used it in a multi-threaded environment, ignoring the docs, was a bug in the Steam client. Perhaps it never occurred to the people who ported Steam's code to glibc that threading issues might be different from what they were used to on other platforms.

To be fair, the author might be aware of this, as he did refer to glibc's implementation as a tradeoff rather than a bug.