this post was submitted on 07 Nov 2024
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Games

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[โ€“] paraphrand@lemmy.world 13 points 1 week ago (1 children)

Sounds like something only a small number of devs would implement. Unless they are confident they can fuck with the memory space of all games without issues. I expect a PS5 game is a bit more complicated than a saved state on an SNES.

Right?

[โ€“] Matty_r@programming.dev 6 points 1 week ago

We're already capable of snapshotting memory state, I suppose this is just the next step of that. Maybe writing to a memory buffer etc