this post was submitted on 31 Oct 2024
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Linux Gaming

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[–] Drathro@dormi.zone 16 points 15 hours ago (2 children)

Just tracking trended data in general would be sufficient to defeat a LARGE number of common cheats. One of the very few use cases "AI" might actually work for in a positive way. But that puts the burden on the developers and server hosters, and it's much easier to just burden the players directly instead.

[–] SilverCode@lemm.ee 6 points 15 hours ago

I'm fairly confident that developers already do this. When the "ban hammer" comes down it is probably after analysing data trends for players.

[–] granolabar@kbin.melroy.org 3 points 15 hours ago

do you expect them to use data to fix their problems?