this post was submitted on 31 Oct 2024
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There's a setting in Lineage for swipe speed, sort of. I forget what it's called and where it is (always have to look for it). Not sure if Graphene has it.
It may be in Developer Options: go to Settings, About, and tap Build Number 5 times. Now go back to Settings, System, and you'll have a Developer Options. In there, Window animation scale, Transition animation scale and Animator Duration scale affect how quickly windows are drawn and animated. None of which affects swipe speed.
Just found my notes for this issue in Lineage. Go to Settings, System, Touch Screen, Smoothness. Higher setting is faster. Not sure if Graphene has this, looks like Divest doesn't (and it's based on Lineage). It was almost unusable at first.
I don't see this option on GrapheneOS, even after toggling on developer mode. Thanks anyway for chiming in.
Editing to clarify that there is a setting called Smooth Display, and another called Force Peak Refresh Rate, but neither of these helps with the issue I'm having, which is that I'm constantly having to swipe multiple times to get the gesture to take.
I'd think smooth display could be it. Sounds similar to the Lineage setting.
Check for a touch sensitivity setting. Maybe your phone needs the option to increase turned on.
Have you checked with Graphene forums/chats (I forget where they have rooms, XMPP maybe?).
I've tested with Smooth Display, but still have the same issue. I think that setting has more to do with screen refresh rates and animations. I don't think Touch Sensitivity is it, either. This seems more to do with making it easier to register touches with a screen protector. The problem that I have is not registering touches, it's that when I swipe (e.g. left or right to sift through an image carousel), the original screen springs back into position instead of advancing to the next screen. It happens a lot in the app store when I'm using my thumb to browse the screenshots. I swipe left b/c I want to view the second screenshot, but the first screenshot moves over but not enough to advance to the second screenshot. It just snaps back into place and I'm still looking at the first screenshot. Same issue in reverse when I'm using my thumb to swipe right, it's like it wants me to start the swipe gesture from too far left on the screen where it's not very easy to reach, and it's not ergonomic to have to basically wiggle the phone in my hand to reach that far over to start the swipe gesture. In summary, it's a navigation issue, not a touch screen issue—I hope I'm making sense. Thanks anyway for chiming in, though.
Curious if you had this issue on the factory rom.
It could just be you, but honestly there's not that much difference between Android and iOS when it comes to swiping. If anything, I find iOS to be a little less sensitive (more "lazy"), and that's not a criticism.
Maybe there's just something odd going on with your OS image. If you have the time, I'd flash back to a factory image, see how it behaves.
Keep in mind you often have to update to the most recent factory version before flashing a rom. I've run into this on phones, if I didn't have a recent enough factory image, things like a radio wouldn't work, or even touch wouldn't work at all. In fact, I have a phone sitting in my pile that I need to reflash for just that reason.
I think you're on to something w/ transition scale or animation scale, even though I'm not seeing them in GrapheneOS settings even after activating developer mode. I may just need to request this feature in GrapheneOS or look for a third party app that unlocks this setting. You've also given me a new phrase to search for, so thank you for that.
EDIT: I found Transition Scale and Animation Scale in GrapheneOS after activating developer mode, not sure what I did differently this time. Alas, neither of those settings solves the problem, so the hunt continues.