this post was submitted on 21 Oct 2024
29 points (93.9% liked)

Nintendo

18465 readers
61 users here now

A community for everything Nintendo. Games, news, discussions, stories etc.

Rules:

  1. No NSFW content.
  2. No hate speech or personal attacks.
  3. No ads / spamming / self-promotion / low effort posts / memes etc.
  4. No linking to, or sharing information about, hacks, ROMs or any illegal content. And no piracy talk. (Linking to emulators, or general mention / discussion of emulation topics is fine.)
  5. No console wars or PC elitism.
  6. Be a decent human (or a bot, we don't discriminate against bots... except in Point 7).
  7. All bots must have mod permission prior to implementation and must follow instance-wide rules. For lemmy.world bot rules click here

Upcoming First Party Games (NA):

Game | Date


|


Mario & Luigi: Brothership | Nov 7 Donkey Kong Country Returns HD | Jan 16, 2025 Xenoblade Chronicles X: Definitive Edition | Mar 20, 2025 Metroid Prime 4 | 2025

Other Gaming Communities


founded 1 year ago
MODERATORS
 

Pushsqure has postet an articel with the ratio of game bought pysical or digital this year. The ratio goes up for digital games. I'm still buy most of my games pysical, but what do you prefer.

I like that i'm able to resell, rent games and i have a bigger market for discouts in pysical games. I guess the biggest advantage if digital games it's how easy it is to obtain them and you don't have to stand up switching games. Not surprised that the games sold on the Switch have a much higher ratio of pysical games, there is just not enough memory on the system.

US

  • PS5: 78% digital, 22% pysical
  • XBS: 91% digital, 9% pysical (no gamepass included)
  • NS: 53% digital, 47% pysical

EU

  • PS5: 68% digital, 32% pysical
  • XBS: 81% digital, 19% pysical
  • NS: 35% digital, 65% pysical
you are viewing a single comment's thread
view the rest of the comments
[–] WolfLink@sh.itjust.works 4 points 3 weeks ago

The $60 AAA games aren’t afraid to eat the loss in profit margin from extra costs in producing physical copies. For $10 to $20 indie games, they can’t afford not to raise the prices on the physical versions.