this post was submitted on 10 Oct 2024
162 points (90.5% liked)
RPGMemes
10404 readers
213 users here now
Humor, jokes, memes about TTRPGs
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Yes. If you can't get someone to knock off bad behavior, the rules do not matter.
There are good reasons to change rules. People breaking social norms is not one of them.
Once again, nobody has done anything. There is no bad behaviour anyone needs to stop. You don't even know what the exploit is, or how the group feel about using it. You are inventing a hypothetical person to punish for a hypothetical misdeed while the actually flawed rules (by WotC's admission, as proven by the erattas and rules revision) are right in front of you.
What we infer from it all is that someone is using a rule in a way that's detrimental to the group. We may want to change the rule, or it may be time to have a talk, or it may be time to kick them out.
As far as assumptions go, that cuts both ways All I'm saying is that we don't take any of the options above off the table.
Quick question: Who do you mean by "them"? Who are you saying to kick?
Because the only information given is that an exploit exists. Nobody has said, at any point, that anyone has used an exploit at a table where the others found it to be detrimental. You invented that scenario. You invented the person acting badly, and you specifically imagined them to be toxic and ruining everyone's fun.
A person who doesn't exist cannot be kicked. A ruleset that exists can be changed. And changing a ruleset doesn't mean I can't also kick a person.
If nothing has happened, then nothing needs to be done. I sometimes float exploits in the rules past my friends for various games, but make it clear I have no intention of playing that way.
I even tested something in Terraforming Mars this past weekend. I made it clear with the group ahead of time that I wanted to try something, what the strategy was, and how I would be playing. They were all fine with it, and it turned out the strategy was broken as hell. Won by 12 points against a fairly experienced group. It's also a boring way to play that game and I wouldn't care to do it again.
That's also how I know that it's fruitless to expect rules to avoid these situations entirely. They must be handled socially. Any other tool is inadequate.
Prevention is better than cure, dude. Take your vaccine so you don't get the disease. Set up a fire escape so you don't burn to death. Lock your door so people don't walk in and steal your TV. Avoid Stabby Johnson so he doesn't stab you.
And if you notice a flaw in a game system, do what you can to fix it.
If you are aware of a potential problem and do nothing to stop it, then you are responsible for it if it happens. You can't expect to avoid tragedy entirely, but you reduced the risk of THAT tragedy by a good amount, and that's not worthless. A seatbelt won't always save you, but you're absolutely fucked without one.
For someone trying to keep all options on the table, you sure are quick to remove all options from the table.
What are you even on about? If there's a flaw in the system, the best that can be done is make it clear to the group that we shouldn't abuse this, and hope the official rules are changed at some point.
You may not be paying attention to me, but I thought you might want to pay attention to yourself. We absolutely CAN change rules at the table. It's called a house-rule. You keep pretending the issue is one that can't be improved with a rule change, but yes it fucking can.
Are you just going to "thoughts and prayers" approach that? Or are you going to post online about the exploit to mitigate damage while letting the company behind the game know about the potential exploit? I'm going to assume the first, since you said "nothing needs to be done" unless there's a person to kick from the table.