this post was submitted on 10 Oct 2024
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My personal theory is that it boils down to how many people it takes to make games (too many to be useful imo). This is probably a sympton of
"hey, what feature can the new guy work on?"
"idfk make him add toenails or something"
True. I never was able to work well in groups, imagine a work of more than 500 people.
Like those in-game cosmetics that cost real money but represented by a type of in-game currency that can't be earned by playing the game, instead playing your wallet.