SasquatchCosmonaut

joined 1 month ago

Yep! You just get a prescription from the eye doctor and enter the values on the site. 20 bucks later and boom you have some very reliable and inexpensive glasses. I've been using these guys for years and had basically zero issues.

[–] SasquatchCosmonaut@lemmy.world 20 points 1 day ago* (last edited 1 day ago) (8 children)

To be fair you can get a pair of glasses on Zenni for like 20 bucks.

[–] SasquatchCosmonaut@lemmy.world 4 points 5 days ago* (last edited 5 days ago) (1 children)

Interesting ideas! I encourage you to make a prototype and see how it goes!

A couple open ended questions:

-What does the frequency response of a traditional pickup look like? Is it flat or does it ripple/drop off significantly? Is that corrected somewhere else in the audio chain before it reaches your ears?

-Human hearing only stretches to about 20KHz. If your pickups capture everything up to that frequency then you're really not missing anything. I don't know much about pickups but in my line of work 20KHz is a very small bandwidth, so I would guess it's not difficult to build one that has a nice flat response over that whole band.

-Human hearing perceives different frequencies at different amplitudes. If your goal is to produce 'perfect' sound (i.e. undistorted reproduction of the vibration of the strings) perhaps it would make more sense to correct for that?

-Your idea of changing the orientation of the magnetic field that interacts with the field of the strings of the guitar is interesting. I'm guessing the majority of the signal picked up by traditional pickups is from the component of the string's magnetic field that's aligned with the axis of the pickup. However I would imagine regular strumming produces more vibration perpendicular to that axis than parallel to it. I could see your idea more effectively capturing that energy and producing a larger signal. That would probably give you better signal to noise ratio and effectively give you better sound quality. Whether it's a perceptible change or not is a different story.

[–] SasquatchCosmonaut@lemmy.world 1 points 1 week ago (1 children)

True but Daggerfall was definitely made with fast travel in mind as the main way to get around.

[–] SasquatchCosmonaut@lemmy.world 19 points 1 week ago (4 children)

Honestly if they had just put a little more thought into the loot progression and made a couple systems more interesting it would have been a much better game.

The randomized empty open world planets wasn't great but they also did that in Daggerfall so I don't think it was totally unprecedented and still had some value if there was a better incentive to explore (in my opinion better and more interesting loot would have kept me exploring).

What pissed me off the most was the fact that when you built the armillary it literally showed up on the OUTSIDE of your spaceship and you couldn't build it indoors in your settlements. What the fuck? You literally killed people for some of those artifacts. Why would you keep them outside for fucks sake?

Yep we had those train movies too! Kinda feels like a fever dream now.

They were called "I Love Toy Trains"

https://youtu.be/D4T5RcGmmIg

Marginally happier for a few weeks and then absolutely nothing