MoogleMaestro

joined 1 month ago
[–] MoogleMaestro@lemmy.zip 11 points 2 hours ago (1 children)

Like what else would a .log file be? A video file? A Word Document? An executable?

I think their point is that a 200gb text file is a wild size usage for a crash log, and there's probably accidentally some binary data in that log. There's no way a crash log can exceed 2x the size of the game binary itself.

[–] MoogleMaestro@lemmy.zip 2 points 3 hours ago

It depends, I find that many of the Men's products can smell more "normal" and less rich.

But then there's old spice -- which I use daily but I don't think is as pleasant as women's deodorant scents (but generally work better in antiperspirant imo so it's not worth thinking too much about.)

[–] MoogleMaestro@lemmy.zip 3 points 3 hours ago (1 children)

Damn, I wasn't expecting my daily French lesson yet here I am. I love this place man.

🍺 Cheers my friend.

[–] MoogleMaestro@lemmy.zip 1 points 3 hours ago* (last edited 1 hour ago) (1 children)

You could almost say… Parodied 😯

Right, legally speaking that would be covered in the US.

But Japanese law is completely different and IIRC parodies are not covered which is why anime always censors their parody references to other anime. It's stupid, but it's the society that both developers are from.

Only time will tell what they're actually accusing Pocket Pair of doing though.

edit: censors, not sensors. 🤣

[–] MoogleMaestro@lemmy.zip 1 points 3 hours ago

I'm pretty sure I saw the same tweet from Stephen Totilllo (sp?) just to give you some credence, but I think many people called him out for it as it was below his usual reporting standards.

We'll have to wait and see when the case developers further.

[–] MoogleMaestro@lemmy.zip 2 points 3 hours ago

But if it’s just about the concept of “collecting monsters” and using them in battles somehow, then they can go fuck themselves.

I don't think it would be that because it would be unenforceable. There are plenty of games where you collect monsters, some of which existed before Pokemon's creation and plenty that have existed after. It would be the King Kong case all over again, but inverted.

[–] MoogleMaestro@lemmy.zip 4 points 3 hours ago

Without a doubt, Patents and Software are a bad mix.

But there's definitely a truth to the idea that Palworld in particular were aiming for a legal battle against Nintendo from the beginning with provocative action. There's a reason why Nintendo has rarely gone after Pokemon-likes but have decided that this particular company is worth pursuing.

This is kind of a lose-lose situation. Palworld was clearly kit-bashing existing Pokemon models and were engaging in creative bankruptcy, but software/game patents serve only to hurt creatives and developers around the world and Japan in particular is poor around SLAP suits.

So, I agree, grab the popcorn. But I hope that whatever patents they're choosing to enforce here don't have a major ripple in game development as a whole. There's a world with the brazen IP theft of palworld actually does us all a disservice by making it an easier case for Nintendo to enforce Patents that would otherwise be unenforceable or difficult purely out of optics.

[–] MoogleMaestro@lemmy.zip 2 points 3 hours ago

PS: Play Casette Beasts. And Monster Sanctuary.

Yeah, fuck Pocket Pair they can kick rocks. Play Caseette Beasts which made a better pokemon with unique designs and are truly independent, not just some AI grift company locking for a quick buck.

[–] MoogleMaestro@lemmy.zip 2 points 3 hours ago

If we allow this to continue, we will end up with more content for players to enjoy.

More slop that's copy and pasted from other games?

No, I don't think I want that, thanks though.

[–] MoogleMaestro@lemmy.zip 2 points 3 days ago

That’s what I’m here for lol. I mean this is how reddit was when I first started there. Same with digg

This is what people always miss. Generally, sites become popular because niche subcultures form outside of the "big" websites as they no longer really serve their purpose of connecting to like minded individuals. They never "start big", they generally snowball from small hardcore users to larger more generalized userbases over time.

[–] MoogleMaestro@lemmy.zip 1 points 3 days ago* (last edited 3 days ago)

Young people don't even understand that the internet isn't only the 5 websites that have existed since before they were born lol

That's probably a big part of it. We kind of designed the internet to become an information super oligarchy, even if it wasn't intentional.

I'm 33 for the record so I guess I'm an older tech nerd. Nice. 😎

[–] MoogleMaestro@lemmy.zip 8 points 3 days ago (2 children)

speech to relay detailed information it does so in a short and efficient message

So the antithesis of modern capitalist mindset of cheap devices that are designed solely to advertise?

Yeah, IDK if that's ever going to happen unless we achieve Star Trek levels of societal restructuring.

 

cross-posted from: https://beehaw.org/post/15982813

$700 no disk drive 💀

 

Hi there self-hosted community.

I hope it's not out of line to cross post this type of question, but I thought that people here might also have some unique advice on this topic. I'm not sure if cross posting immediately after the first post is against lemmy-ediquet or not.

cross-posted from: https://lemmy.zip/post/22291879

I was curious if anyone has any advice on the following:

I have a home server that is always accessed by my main computer for various reasons. I would love to make it so that my locally hosted Gitea could run actions to build local forks of certain applications, and then, on success, trigger Flatpak to build my local fork(s) of certain programs once a month and host those applications (for local use only) on my home server for other computers on my home network to install. I'm thinking mostly like development branches of certain applications, experimental applications, and miscellaneous GUI applications that I've made but infrequently update and want a runnable instance available in case I redo it.

Anybody have any advice or ideas on how to achieve this? Is there a way to make a flatpak repository via a docker image that tries to build certain flatpak repositories on request via a local network? Additionally, if that isn't a known thing, does anyone have any experience hosting flatpak repositories on a local-network server? Or is there a good reason to not do this?

 

I was curious if anyone has any advice on the following:

I have a home server that is always accessed by my main computer for various reasons. I would love to make it so that my locally hosted Gitea could run actions to build local forks of certain applications, and then, on success, trigger Flatpak to build my local fork(s) of certain programs once a month and host those applications (for local use only) on my home server for other computers on my home network to install. I'm thinking mostly like development branches of certain applications, experimental applications, and miscellaneous GUI applications that I've made but infrequently update and want a runnable instance available in case I redo it.

Anybody have any advice or ideas on how to achieve this? Is there a way to make a flatpak repository via a docker image that tries to build certain flatpak repositories on request via a local network? Additionally, if that isn't a known thing, does anyone have any experience hosting flatpak repositories on a local-network server? Or is there a good reason to not do this?

 

Found this article on my RSS feed collection and thought I would share.

 

It's an interesting story as the English subtitles were added directly in the Japanese release, avoiding the Harmony-Gold licensing problem probably. It's a good work around.

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