i thought this was about game development for a second and was confused as to why you wouldn't be able to do that on linux
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Honestly Steam and Proton have solved like 90% or more of this issue, i was in this spot in the past for a long, long time, but Steam has made this work almost seamlessly for a great number of games
And then i got the Steam Deck and this went into overdrive
At this point i feel like Linux is a realistic option for a gamer, qualified of course (anti-cheat tech tends to break things, plus there's a few problematic ones), but we are at the point where you can buy an AAA title and be relatively confident it will run on Linux (check first though)
I mean, Lutris, Protonup-qt and Winetricks get the job done pretty easily and fast once you learn how to use them.
One of my friends and I end up troubleshooting for an hour before we can actually start playing games. Every single time. Linux just doesn't want us to play games together, I guess.
This is the thing which keeps me from switching entirely to Linux. A friend of mine needs twice the amount of Time to start his Games (which is something I would have no Problem with) and what makes it not worth switching imo is that he loses the sound from Discord when he plays. He needs to restart DC then. And no one knows why ._.
it's as easy as windows nowadays
Is that game open source?