As far as I know PSVR2 uses a fresnel lens, that sounds like the expected sweet spot. The upsides of fresnel lenses is that they used to be the thinnest lightest lens type and they do a good job of preserving and gathering the original light source. The downsides are poor sweet spot and visible concentric rings in any backscatter of the light source. Other VR headsets from "back then" (VR headsets are still changing notably every year) were generally hybrid fresnel to give a slightly better sweetspot and to somewhat mute the concentric rings at the cost of a bit more size and weight, and current VR headsets use pancake lenses which are clear pretty much everywhere, nearly paper thin, and have very few downsides other than being much more expensive up until recently. Now they are only notably more expensive... hehe.
If you are used to wearing glasses in real life, it'll be similar to that, you will have to turn your head towards something to see it most clearly. Once you get used to it, it's not that bad. Just try not to test out any new headsets with pancake lenses in the meantime. It's a huge upgrade and hard to go back. PSVR 3 should have them, or something better, by the time it's a thing.