Dyne was a fucking hard as shit boss even in the original game.
But yeah, I really hate they gave it soulslike dodging, but that shit doesn't have i-frames and even if you are across the room from a dude's melee attack, you still sometimes get hit.
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Dyne was a fucking hard as shit boss even in the original game.
But yeah, I really hate they gave it soulslike dodging, but that shit doesn't have i-frames and even if you are across the room from a dude's melee attack, you still sometimes get hit.
I remember playing the demo for Remake. The guard scorpion took an age and multiple cycles to beat; apparently it’s not meant to, but something about its damage mechanics was just incredibly unclear to me. I was using magic and abilities how it said it wanted me to, but in an action game, those mechanics get much harder to parse. Would’ve preferred turn-taking.
Im kinda of surprised you dont like rebirth. I thought part 1 fell kind of flat, and I hated the story changes. But, the second one is at least entertaining in its own right even if sometimes the story changes suck.
Opposite experience here. I liked part 1 because it was mostly linear and had decent pacing, even if I wasn't a big fan of the story. Part 2 is 90% fluff and a useless ubisoft-style open world. It's also way too goofy while trying to act like a serious story I should care about.
I didnt like part 1 bcz it had so many story changes. The whisps really made me irrationally angry. The forced story changes into the game for no reason. Im not even bothered by the extra fluff about the side characters that wasn't in the original. But there are so many fundamental story changes, and then you meet Sephiroth as the final boss?! There's nowhere to go from there, you've revealed the big bad guy already, and not in a logical flowing progression like you should. I do get the linearity of the first one tho. That did make the game easier to get through.
The music and presentation is fantastic. The amount of filler...is a hit or miss. Combat is fine I guess, personally I would have loved a mode that would allow you to go full retro RPG, but I understand theres only so much you can do.
This is actually the second game breaking glitch I found with this particular game. The first is during a cutscene between cloud and Sepheroth. If you let it play out, the game crashes with a big "ERROR" and ok button. Then closes the game. I had to go online and find out how to fix that (just skip the scene and the error does not pop up).
The game started out very well but the ending is soo bad I'm depressed just thinking about it...
Yeah, I hated the multiverse thing. I do think they did a better job of showing that cloud is having a mental breakdown. The fact that he could see Aerith when nobody else could really made the mental breakdown stuff so much more clear than it was in the original. I'll be playing the final game, but I didnt give Square Enix my money on part 2, gotta voice my displeasure of the unnecessary story changes somehow. We'll see how bad they flub the last one and if its actually worth buying from Square directly, or if I'll find a used copy months after release again.
Can't wait for the next serving of incomprehensible nonsense from the Nomura-Najima dream team...
That sounds annoying. The old FF7 is also buggy, but mostly in funny and delightful ways.
When the games of my childhood were buggy, it was delightful.
"Works fine on my system" and so on.
I played it at launch on PC, and the only thing I remember is terrible performance in certain areas. Don't think I had any real gameplay bugs, but maybe I just forgot.
I still didn't like the game, but bugs weren't really the issue for me.
maybe your supposed to defend isn't that barrets ex boyfriend?
It also has the most boring combat. I've still struggling to finish the first FF7R because I keep falling asleep during combat