We've been making good progress on the Buried Treasure Fully Automated campaign! The second test group finished their 14-session playthrough and had a blast. They were sad it ended but are looking forward to the follow-on story.
We've been making good progress on line edits and have talked out a lot of goals and changes in the weekly developer meeting. I need to work on the cover but haven't gotten to that yet. Andrew has been working on some additional, realistic watershed maps which I'm very excited about. Anything that presents realistic how-it's-done info is awesome and if they're a little complicated to understand, I think it's a good kind of puzzle. I can't remember if I wrote about testing the new soil testing mechanic last time or not but we did that too.
I've also reached out to a few more folks for input. I'd very much like to vet everything for accuracy, even the stuff I know.
I also had the great good fortune to make friends with some more writers, one of whom has published a Choose Your Own Adventure before. Long, long, long-term I'd very much like to make a CYOA version of this campaign. The more self-contained format really appeals to me as a way to present much of the same information. A reader can just pick up a solarpunk CYOA in a way they might not try to read a premade campaign for a specific TTRPG. It'll be a huge project, restructuring the open sandbox into branching storylines, but I have a lot of content already written so flowcharting it out doesn't feel as impossible as once it did. It's not something I'll start working on until the campaign is finished but I'm having some fun thinking on how to do it and what will go where. Like the campaign it'll be copyleft, with a free ebook and bookbinding version.