As an avid aq2 player this multiplayer mode was a literal joke when this game came out. I was like why is everything so damn slow????
Innovative? Lmfao.
Vintage gaming community.
Rules:
If you see these please report them.
It's amazing what happens when management leave Devs alone to do actual work instead of calling SCRUM bullshit.
Reminds me of the graphing calculator on Macs. Guy wanted it in system 7 so bad he ignored getting fired, broke into the office, and snuck it into the master build.
I cut my teeth on system 7 (well, 7.5) and this is news to me. Did it get quickly nuked?
Nope, it’s been part of Mac OS ever since, partly because math teachers loved how it let kids play with math.
Now it’s called Grapher.
I think I found the gap in my knowledge: it looks like it only shipped with PPC versions. I had a 68k Performa as a teenager. By the time I got a PPC box it was well into system 8's lifespan and I had stopped opening every little thing, probably due to internet providing those dopamine hits lol.
Thank you, TIL!
I never could get a hang of using the N64 controller for FPS. Doubly so when you're facing Oddball as an opponent.
To be fair, that was probably the worst controller ever made. Even the Duke was more friendly, just gave cramps.
Nobody is allowed to pick Oddjob! House rules in every house I’ve played in.
We allowed Oddjob to be chosen, but then the other 3 players would be allowed to team up and murder you on sight.
Plus, you were legally allowed to look at their quarter of the screen to see where they were at and kill them until they picked someone else.
Nature always adapts.
My house rules don't have an explicit rule - go ahead and pick Oddjob - but know we will loudly judge you and team up to ensure that mistake doesn't happen again.
I don't think I'd like it now, but back before two-thumbstick FPS games existed, I didn't even question it.
There was a controller layout for Goldeneye and Perfect Dark where you used two N64 controllers, so you had two analog sticks and two Z buttons. It was extremely awkward to use A or B to cycle through weapons or open doors because of the button placement, but Goldeneye was actually the first two-thumbstick FPS game I played.
I wish I had known back in 1997!
License to Kill
Knowing how to crouch
Both were not optional
The ultimate pain: License to kill. Slappers only. Oddjob.
Somewhere among the top 1...