this post was submitted on 20 Sep 2023
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[–] Pratai@lemmy.ca 73 points 1 year ago* (last edited 1 year ago) (5 children)

Releasing a game and denying it to a console that outsells your own 2:1 shows how little Microsoft knows about gaming.

So… This isn’t surprising at all.

[–] pjhenry1216@kbin.social 45 points 1 year ago* (last edited 1 year ago) (6 children)

It's outselling is what caused Microsoft to not deny it. It originally denied it because they had a rule that games needed feature parity with both Series X and S. BG3 split screen couldn't be done on S. The massive success is what led them to relax the rule. And virtually no one saw this level of success coming from within the gaming industry, including the developers themselves.

Edit: I just realized this is being upset about Starfield.

That is totally the fault of gamers. The biggest reason given for buying a PS5 over Xbox was exclusives. What the fuck did you think was going to happen? Sony started the exclusives battle and continually came out ahead. Obviously MS is going to fight. Making exclusives such an important decision in console purchases drove exclusives to be important overall. There's no sense in being upset that the industrynis literally responded to gamer's actions and stated motivations.

[–] thoro@lemmy.ml 13 points 1 year ago* (last edited 1 year ago) (8 children)

What the fuck did you think was going to happen?

Microsoft would develop their existing first party studios and improve the quality of their first party titles, invest in third parties that they already had exclusive relationships with, or invest in up and coming studios?

Had Bethesda published a Microsoft exclusive since Morrowind?

[–] Jax@sh.itjust.works 8 points 1 year ago

I don't understand how anyone could use Windows 11 and think Microsoft would, at any point, improve anything.

[–] caseyweederman@lemmy.ca 4 points 1 year ago

Microsoft

improve

[–] NuPNuA@lemm.ee 2 points 1 year ago

No, but Oblivion came to PS3 later and Skyrim was outright broken on PS3, then Sony scuppered their console mod plans by not allowing deep enough system access. Safe to say they probably didn't have the best relationship.

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[–] Pratai@lemmy.ca 8 points 1 year ago (3 children)

Sony doesn’t buy IP and deny it to other platforms. Their IP starts on Sony. If Microsoft never wanted to release Halo to Sony, it’s their decision to do so, but buying something that don’t had access to, then denying it is a shit move.

[–] eochaid@lemmy.world 5 points 1 year ago

Lol, Starfield was originally going to be a Sony exclusive. That means Sony was literally going to pay Beth money to deny Xbox gamers access.

MS just made the better offer.

[–] NuPNuA@lemm.ee 3 points 1 year ago

Gaming isn't bedroom coders knocking out games in basic for microcomputers any more, it's a huge entertainment industry and that's how those industries work.

This is no different from Disney pulling Fox properties of other steaming platforms to put them on Disney+ since they brought them out.

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[–] Edgelord_Of_Tomorrow@lemmy.world 14 points 1 year ago (4 children)

Only if your goal is selling the game and not the console

[–] Blackmist@feddit.uk 14 points 1 year ago (5 children)

They're not selling large amounts of either.

MS is in the subscription selling business now. Their entire gaming future hinges on GamePass, and while I like the idea of games on tap (I've basically bought BG3 for my PS5 and nothing else in the year since I bought it, enough on PS+ to keep me going and I can barely catch up let alone keep up), I suspect the big devs that spend hundreds of millions on making AAA games are less than enthralled with the idea and if GamePass and day one "free" games win, the outcome will be more games that I'm not really interested in.

PS+ is not as good a product as GamePass, but I believe it's healthier overall for the gaming industry.

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[–] eochaid@lemmy.world 9 points 1 year ago (6 children)

What's truly not surprising is Sony fanboys defending the benefits of exclusives up until Xbox has an exclusive they want.

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[–] NuPNuA@lemm.ee 6 points 1 year ago (6 children)

Yeah, but MS games aren't console exclusive. They come out on PC day one two which is a bigger audience than both consoles combined. Given the player numbers Starfield really hasn't suffered due to not being on PS. In some countries it's doing exactly what a console exclusive should and getting people to pick up an Xbox.

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[–] Bluescluestoothpaste@sh.itjust.works 2 points 1 year ago (1 children)

I thought this article is about BG3, wtf are you talking about?

[–] mcqtom@lemmy.world 6 points 1 year ago

They think only PlayStation should have exclusives because it's the biggest.

[–] pjhenry1216@kbin.social 45 points 1 year ago* (last edited 1 year ago) (3 children)

Tbf, a lot of people misjudged it, including Larian. I don't think a lot of people really believed the "choices and decisions matter" would work as well as it did. Prior to release, I read an article that talked about how it was gonna be neat that the in-game news would update based on your actions. Like, that was the noteworthy function to discuss about the game. "NPCs might talk about your actions in passing to each other".

Did Microsoft underestimate it more than others? Sure. But pretending like every corporation, including Larian, didn't underestimate it a whole lot is a bit crazy.

Edit: and isn't the game Divinity: Original Sin II? Did it have other names in other international markets?

Edit: this was submitted as a response to https://lemmy.world/comment/3615435 but Kbin didn't seem to actually tie them together. It shows me that it was written as a reply on Kbin, but seems to have lost connection to the comment hierarchy.

[–] bouh@lemmy.world 26 points 1 year ago (1 children)

The degree of success couldn't be predicted, sure. But larian is not a new studio, BG is a big ip, DOS2 was a big success, the witcher 3 was a tremendous success, and the game was in early access for 3 years so you could very easily gauge how it was going.

If a decider can't see that coming at least as a significant possibility, they're all clowns who don't deserve more than the lowest wages.

[–] pjhenry1216@kbin.social 14 points 1 year ago (1 children)

easily gauge how it was going.

Except virtually everyone got it wrong still. Even the head of Larian thought it'd top out at 100k max. That's currently it's average now with it's max being more than 800% higher.

BG is a big IP, but it's never had this level of success. Look at Diablo III's release (similar IP with a long break between games). It had better advertising campaign and still kind of became noise fairly quickly. Game news sites barely covered BG3 until it hit it big.

Microsoft definitely undershot, but it was likely basing it on a lot of the aggregated news as well. It had barely any coverage prior to its official release. This is usually a sign that the game will be mediocre.

Larian is a big studio but its last expected game from its really only known IP was cancelled after being put on hold for four years (granted BG3 was also being developed during this time). It's biggest games prior to this got at least partially funded on Kickstarter (not a knock against KS, but it's not generally seen as the sign of a strong studio to exec-types).

I don't blame an executive for not seeing this coming.

Executives obviously didn't see this coming. But neither did game journalists or even gamers.

Its a mistake in hindsight, but with what everyone generally knew at the time, it was the expectation of most.

[–] bouh@lemmy.world 4 points 1 year ago (1 children)

There is a difference between misjudging the success and betting on the failure.

Did you read the paper? BG3 was assessed far below just dance or let's sing ABBA! It was at the very bottom of the list!

I bought the game blind a year before release. Not to test it but because I knew were I was going. Of course I had big fears about it because many games pretended to be BG successors and I didn't want to get my expectations too high. But I didn't know anything about it because I didn't want to spoil the surprise.

The information was there. I don't know why journalists to whatever didn't saw it coming but I was prepared for it being a big thing for me. It is litteraly their job to assess whether a game will work or not. They bet on failure. They couldn't be more wrong, and I don't think there was any sign of failure.

[–] pjhenry1216@kbin.social 3 points 1 year ago* (last edited 1 year ago)

It was expected to be a second release after being a Stadia exclusive. This isn't judging quality, just impact.

Edit: and let's not pretend by adding "far below" when it was in the same group. And the ranking isn't even totally based on expected sales. The asking prices and the levels aren't in order. You're misinterpreting one quote entirely incorrectly and trying assuming too much from a chart.

[–] Player2@sopuli.xyz 8 points 1 year ago (6 children)

Divinity Original Sin 2 was their previous game from some years ago

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[–] BananaTrifleViolin@kbin.social 18 points 1 year ago* (last edited 1 year ago) (1 children)

To be fair I think Polygon have misunderstood the email.

Calling it "second run Stadia PC RPG" implies Microsoft thought it was going to launch as a Stadia exclusive for it's first run. This was back in 2020 when Stadia was still a thing, and trying to sign up exclusives.

That doesn't mean Microsoft underestimated it, but that it thought it'd already have had a run on Stadia which would make it less likely to be an important title for Microsoft.

[–] joneskind@lemmy.world 9 points 1 year ago (1 children)

To be fair I think Polygon have misunderstood the email.

They surely misunderstood the second run Stadia/PC RPG mention.

That doesn’t mean Microsoft underestimated it

What does mean Microsoft underestimated it is that part: Expected partner range: ~$5M range

[–] droans@lemmy.world 13 points 1 year ago (1 children)

Their publisher also expected the game to have about one-tenth of the actual players. I don't think anyone knew how big it would be.

The $5M also refers to what they thought Larian would want for it to be included on Game Pass.

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[–] azurefirefly@lemmy.basedcount.com 17 points 1 year ago (1 children)
[–] CaptainEffort@sh.itjust.works 15 points 1 year ago (1 children)

Are we even surprised? Microsoft clearly doesn’t know how to judge a game’s quality.

[–] Norgur@kbin.social 26 points 1 year ago (1 children)

They do, they just define "quality" by something that can be measured in Dollar. You and I don't.

[–] CaptainEffort@sh.itjust.works 9 points 1 year ago

True, and it’s depressing

[–] Lols@lemm.ee 9 points 1 year ago (1 children)

this article is garbage and built entirely on polygon misreading one word

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[–] Corkyskog@sh.itjust.works 7 points 1 year ago

What I want to know is will we ever see a new Champions of Norrath game? Does anyone remember that game?

[–] ShittyRedditWasBetter@lemmy.world 5 points 1 year ago (2 children)

BG3 is an outlier. I completely understand why it wasn't on the radar. Pent up DnD demand + decent execution sent it to the moon.

[–] Blizzard@lemmy.zip 26 points 1 year ago (4 children)

Baldur's Gate 1 & 2 as well as Divinity: Original Sin 2 were all huge successes and Baldur's Gate 3 was in early access for 3 years to either test it or read testers opinions. So you've got a very successful IP using a renown system, a devoted studio known for quality games with proper resources and their own, capable and proven game engine, years of polishing the game and adhering to fans feedback. If you "completely understand why it wasn't on the radar" then... I guess you could get a job at Microsoft.

[–] dreadgoat@kbin.social 9 points 1 year ago (1 children)

You're missing the scale.

Everyone knew BG3 would "a success," but it hasn't just been a success, it's been a nuclear bomb of a success.

Optimistically, people were expecting to get around 1 million in sales. Total. THAT would have been a GREAT SUCCESS. Today I think it has around 10 million on Steam alone, 10x the "hope we get there" number.

Imagine taking a job and hoping for a $10,000 bonus for good performance, and then your boss drops $100,000 on your desk. It's that level of joyful shock.

Estimates for Steam is roughly 4.9 million sales. That data comes from peak players, average weekly players, and achievement tracking information.

Estimates taken this way usually skew higher than they really are, but the data for the current active and peak player estimates look good. As they have dropped to a quarter of weekly players.

https://playtracker.net/insight/game/63134?utm_source=SteamDB

[–] Kujo@lemm.ee 6 points 1 year ago* (last edited 1 year ago)

Pretty revisionist of you. No one saw the success that Baldurs Gate 3 had. They literally moved up their release date to avoid it getting drowned out.

The head of Larian has even said that they did not anticipate this many sales.

Was this going to be a good game? Yes most people could see that.

Would it reach a mainstream pocket and sell as well as it did? Most people did not predict that.

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[–] Gamey@feddit.de 3 points 1 year ago

They could have predicted more success than they probably did but I don't get why your comment has so many downvotes, Larian itself prepared for 100k players at launch too, not over 800k so no one really predicted how much of a bomb this game would be!

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