this post was submitted on 18 Oct 2024
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Blender

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This is a simple shader node group that breaks up the visual repetition of tiled textures. It uses a Voronoi texture's cell colors to apply a random translation and/or rotation to an image texture's vector input to produce an irregular pattern.

I primarily made it for landscape materials. The cells' borders are still sharp, so certain materials, like bricks, wood, or fabric, will not look good.

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[–] directive0@lemmy.world 7 points 1 month ago

This is a super handy little group. Thanks for sharing!

[–] sheepishly@fedia.io 5 points 4 weeks ago

I've seen this sort of thing before, but never with such a good name.

[–] RunningInRVA@lemmy.world 4 points 1 month ago

I’m glad to see more action in this community lately. I suck at Blender but I love what people do.

[–] pennomi@lemmy.world 1 points 4 weeks ago

I’ve seen this technique pop up in several different places now, and I’m in love with it.

[–] Burn_The_Right@lemmy.world 1 points 4 weeks ago

Brilliant! We need this in UE5 as well!