this post was submitted on 11 Oct 2024
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[–] newthrowaway20@lemmy.world 73 points 1 week ago (1 children)

Well then I'll be patient and pick it up on a deep discount. No skin off my back. I already went 14 years without playing it.

[–] Raiderkev@lemmy.world 3 points 1 week ago (8 children)

It's on switch and always on sale. I think I got it for $20. I'm sure after a bit on PC price will drop.

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[–] sunzu2@thebrainbin.org 29 points 1 week ago (1 children)

They can get fucked with that stupid as launcher

Never again...

Some username squatter stole my gamer tag (which is wholly unique, pronounceable in English but utterly gibberish) on Rockstar's stupid account system, and RDR2 being a single player game I was already pissed off. Then the settings required a restart of the game to change even the littlest things, like turning on captions, except the settings would never save.

So I got a refund and went to the high seas, got a version of the game that actually works and doesn't require an unnecessary account login, and I'm playing in 10 minutes.

AAA game publishers don't even make games anymore, they just sell user data.

[–] accideath@lemmy.world 27 points 1 week ago (3 children)

On the one hand, this is bullshit. A 14 y/o game shouldn’t cost more than its successor. On the other hand, I remember reading, the reason for RDR having never been released for pc (until now) was that the version of the RAGE engine they used was based on the one from GTA IV but severely modified with features that were originally meant for the version of the engine that would ultimately power GTA V. Those modifications apparently weren’t documented particularly well, making it unprofitably difficult to port to PC at the time. So my guess is, that the steep price isn’t just corporate greed but to some extent actually for a lot of work making sense of a 14 year old frankenstein monster of an engine and getting it to work well on modern architectures.

[–] Fiivemacs@lemmy.ca 14 points 1 week ago (1 children)

And it's the gamers problem that rockstar is shit at documenting their own engine? It's not like they used someone else's engine that went out of business, it was their own code.

Just makes me have even less faith in the near non existing faith I have in this company

[–] accideath@lemmy.world 5 points 1 week ago

It‘s the gamers' problem that they complain but then buy it anyways for that price instead of waiting until the game is on sale. Rockstar has no reason not to charge full price, as long as some idiot pays it. All I‘m saying is, that greed isn’t the only reason for the price, if that interview I read was to be believed.

[–] a1studmuffin@aussie.zone 9 points 1 week ago (2 children)

If they only released RDR on PS3, this explanation might make sense as the engine would be heavily optimised for PS3. But they also released on Xbox 360, which is the closest console platform to Windows in terms of architecture. It wouldn't have been that expensive to port.

[–] all-knight-party@fedia.io 14 points 1 week ago (1 children)

I think there must be a degree of truth to the spaghetti code backstory, otherwise Rockstar would've just ported it already and raked in the cash

[–] a1studmuffin@aussie.zone 4 points 1 week ago

The one thing that could cause serious porting pain would be the need to support high/variable frame rates. That could require a whole bunch of code to be refactored.

[–] accideath@lemmy.world 7 points 1 week ago (1 children)

To windows, sure. But the 360 and PS3 have PowerPC processors while PCs and modern consoles have a very different architecture (x86). And porting to that is more effort.

[–] vxx@lemmy.world 3 points 1 week ago (1 children)

That applies to all ports from PS3 then, doesn't it?

[–] accideath@lemmy.world 3 points 1 week ago

Of course. But usually you’re not porting 14 y/o spaghetti code

[–] DrSteveBrule@mander.xyz 4 points 1 week ago (1 children)

You're right in the first half. I don't see why anyone should pay more for inefficient work. I don't want to go to the mechanic who drags his feet and bills me for an extra 2 hours of work that wasn't necessary.

[–] accideath@lemmy.world 3 points 1 week ago

Oh absolutely. Anyone who wants it should wait for a sale at the very least. You‘ve waited 14 years, you can wait a few more months.

[–] Rekonok@sh.itjust.works 23 points 1 week ago* (last edited 1 week ago) (1 children)

And for the peoples who do not want to fill the cookies form

$49.99/ £39.99

[–] RecluseRamble@lemmy.dbzer0.com 4 points 1 week ago (2 children)

Use Noscript. It's quite surprising how many articles can actually be read without allowing any Javascript and cookie forms won't show up (it often is annoying though, so I cannot seriously recommend this).

[–] BCsven@lemmy.ca 3 points 6 days ago

Imnersive view on firefox works well for those sites too

[–] SendMePhotos@lemmy.world 1 points 6 days ago

Yeah... It's annoying to start but I've got a pretty good white-list for Javascript now.

[–] TheBlue22@lemmy.blahaj.zone 22 points 1 week ago* (last edited 1 week ago) (1 children)

The secret ingredient is....

Piracy

[–] supersquirrel@sopuli.xyz 19 points 1 week ago (1 children)

meh I could never get past the fact that the red dead games just have shit gunplay in my opinion, it is kind of shocking how little rockstar seems to care about putting fun rewarding gunplay into their games.

[–] li10@feddit.uk 9 points 1 week ago (1 children)

I think the gunplay is fun, it just goes for more of a “realism” approach.

Not saying it’s great, but it’s enjoyable and a good component in the context of how the entire game plays imo.

It’s not supposed to be snappy, it’s made to be kinda slow and almost purposely clunky. For me that’s always made the gun fights quite tense and punishing in a good way.

[–] supersquirrel@sopuli.xyz 6 points 1 week ago (2 children)

It isn't that the gunplay is slow and clunky, I like all kinds of shooters from operation harsh doorstep to xonotic to cod mobile to easy red 2.. I like shooters pretty much however they come, but I would barely quantify red dead as a shooter.

To say the gunplay is weak, shallow and poorly integrated with level design is an understatement and I think is a shame because otherwise red dead 1 and 2 are phenomenal games.

[–] wizardbeard@lemmy.dbzer0.com 7 points 1 week ago

I think I get what you mean. It simply doesn't control well outside of deadeye mode where you stop time and effectively pick your shots out in first person with a laser pointer.

It's classic GTA lackluster gunplay. Point your character in the general direction of the enemy, then spam the fire button until the bad guy falls down.

[–] vxx@lemmy.world 4 points 1 week ago* (last edited 1 week ago) (1 children)

Read dead's gunplay is actually gun play from 90's arcade shooters, without the fun of holding a gun and stepping on a paddle to get into cover.

[–] supersquirrel@sopuli.xyz 5 points 1 week ago* (last edited 1 week ago)

now that you mention it though wow an arcade read dead with a light gun and paddle for cover that replayed intense missions from the game would probably work really good actually...

[–] TommySoda@lemmy.world 17 points 1 week ago

As I did with every other Rockstar game I have ever paid for, I'll get it on sale. I've never really been a hardcore fan anyway. And I have such a backlog of games that by the time I'd get around to playing it, it will probably be on sale.

[–] Mandy@sh.itjust.works 7 points 1 week ago

This is what we deserve really, we keep letting it happen

[–] JoeKrogan@lemmy.world 6 points 1 week ago

The switch version runs on yuzu FYI

[–] zante@lemmy.wtf 5 points 1 week ago* (last edited 1 week ago)

They got that money bug

[–] Etterra@lemmy.world 2 points 1 week ago (1 children)

It's like they didn't know what emulators are. Weird.

[–] Nuke_the_whales@lemmy.world 0 points 6 days ago

Funny, Lemmy keeps telling me emulators are not for piracy yet here we are

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