Okay, but if I send you an unsolicited dick pick, who owns the rights?
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Why does Steam does the same thing but nobody cares? Steam also takes 30% of the price just because. Ubisoft has 100x more employees but always gets hate.
Steam is a reseller, it’s not the license holder
Sure, but Steam sells the licenses and holds them for you in your account, so it does not quite answer the question. To me they still have all the same issues other platforms that deal in licensing have. Steam just has better PR and is not overtly a dick the way others have been.
And to get ahead of a new law they passed in California, they're already putting it on the screen before check out that you're buying a license to the game, not the game itself. Of course, I think just like Prop65, it will be too broad. Prop65 is the law that says that anything with even a trace amount of carcinogens has to have a warning that announces the presence of carcinogens.
That, and there is no penalty for giving a false positive warning although there is for noncompliance. So manufacturers will just stick a Prop 65 label on everything rather than put forth the brainpower required to verify if any of their products or materials sourced from any of their innumerable suppliers and subcontractors might actually contain a chemical from the naughty list or not. Therefore the label becomes less than meaningless.
Companies spend far more on anti piracy for single-player games than they would make if all those stolen copies were legit sales. It's a power thing
Sorry Ubisoft, I'm not buying some of your almost decade-old game that still has Denuvo.
If you don't put your old games that made the bulk of their money a long time ago on GOG, I won't buy it.
It never was, only a corrupt judge can reach that conclusion. Stealing is subtracting an item from one person and adding it to another person, if there are two copies of the item then it's not stealing.
What?! Forging money isn't stealing?
Man and I always thought that it is the same as piracy
No, it's Forging.
lol as if ubisoft games are worth pirating. I pay for my internet connection and I'd rather use it on something that isn't slop
Ubisoft execs are correct, gamers need to get used to not owning Ubisoft games (or purchasing them, heck they're not worth the storage space to pirate.)
Old-fashioned high seas pirating may have been stealing, but the modern copyright infringement form has never been stealing.
A key aspect of stealing is that you're depriving the owner of some kind of property. While you have that property, they don't, and they can't use it. Copyright infringement doesn't deprive the owner of anything. The only thing they lose is the government-granted monopoly over the right to distribute that "idea". If copyright infringement is like an old fashioned crime, it's like trespassing. The government granted someone the right to control who has access to some land, and a trespasser violates that law.
Now wait a damn minute.
So what? A company pays devs, story writers, testers, etc etc to build a game over the course of months or years, and then they release copy 1 which pirate cracker 1 promptly buys.
You, every nitwit in this thread, and everyone else then take a "ToTalLy FreE" copy ("it's not stealing" so who cares?!) because obv developer is not out anything. And then? What?
Who recoops the game cost? How is it determined whether or not to make a sequel if some angel donor covers total cost? It makes no fucking sense.
Sure, Ubisoft sucks, no complaint. But just because it's digital doesn't mean this brain rot is universally true. It's like some perverse form of libertarianism: I don't want to pay any taxes or tolls or whatever, but I wanna use all your shit. Every pirate here laughs and says "I got mine" but you're a bunch of moochers who try to convince yourselves you're in the right instead of thanking those of us actually buying the content.
I've sailed the seas in my day, but I never got it in my head it was a totally cool and reasonable victimless action. You can say "I couldn't have afforded it anyway", but that argument isnt universal and it doesn't make everyone entitled to a free lunch.
Your line of reasoning is exactly the same as if a company -- for the sake of argument, let's say Ubisoft for absolutely no particular reason whatsoever -- made a shitty product that no one actually wanted to buy, and therefore only sold six copies.
Who "recoups" the cost then? Nobody. That's called the inherent risk of operating a business.
It's also why indie developers in this day and age typically wind up considerably more successful for both themselves and their employees, because they don't need to outlay the enormous bloated expenditures of the AAA studios and publishers, nor go to such extreme lengths to desperately rake in enough revenue to break even.
If they make a shitty title, the company is forced to eat it. After multiples of those, they go out of business because they can't pay devs.
The counter argument is what? That game sucks so I deserve a copy? There is no reason to freeload off of either one. Sure sail the seas if you have to, but claiming you're in the right to do so no matter what is pants on head stupid.
Or, what if a government granted a monopoly on sidewalks within the city to SideWalking Inc. SideWalking spent all kinds of money setting up turnstiles all over the busiest sidewalks equipped with NFC readers, then ran an ad campaign telling people where to buy their sidewalk authorization cards, etc. And then they realized that people were just hopping over the turnstiles! Who recoups the cost to put up all the turnstiles and install all the NFC readers?