this post was submitted on 03 Sep 2024
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Gaming

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[–] Maultasche@lemmy.world 4 points 3 months ago (1 children)

That's what I like about raid bosses in Star Wars: The Old Republic where the difficulty changes most of the boss mechanics

[–] yamanii@lemmy.world 1 points 3 months ago

That would be great for me since what I hate about raiding in MMOs is precisely that bosses feel more like a puzzle than a skill check with various moments of instakill if you didn't figure out what to do in under 30 seconds.

[–] sharkfucker420@lemmy.ml 3 points 3 months ago

Castle crashers was my first experience with this. Atleast they added some new boss mechanics though

[–] vxx@lemmy.world 2 points 3 months ago (1 children)

I like XCOM for that. They designed the game around the hard mode and made it easier for the other modes.

[–] TheAristocrat@lemmy.world 2 points 3 months ago

I totally agree. It's one thing to just decrease the enemy health, but you can decrease their damage or aim like stormtroopers. On top of that, research, recovery, and build times can be decreased or resource costs and income adjusted. There are so many ways to make the game easier or harder.

[–] Bonje@lemmy.world 2 points 3 months ago

Ghost of Tsushima on Lethal is perfect

[–] betahack@lemmy.world 1 points 3 months ago

call of duty flashbacks incoming!

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