this post was submitted on 16 Aug 2024
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Baldur's Gate 3

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All things BG3!

Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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[–] CaptPretentious@lemmy.world 14 points 3 months ago (1 children)

Oh I've been waiting for this patch. I've done multiple runs, some good, some evil. The evil endings felt, lacking.

[–] Coelacanth@feddit.nu 2 points 3 months ago (1 children)

I've heard bad things about the evil playthrough in general: less content, less interesting conclusions to quests, much fewer companions etc.

Would you say this is correct, or was it mostly the endings that were lacking? I'll replay BG3 some day and I was considering an evil run.

[–] CaptPretentious@lemmy.world 6 points 3 months ago* (last edited 3 months ago) (1 children)

I'd say that is mostly accurate. Most of the quests revolved around "good" actions. There's a few that's "neutral". And only some that are clearly "evil". I would say, you'd get the the game much faster doing evil things because... you sort of shortcut a lot of "quests" (either strait up ignoring the request, or just killing them).

spoilerExample, the fight in the House of Grief, with an evil run with Shadowheart... this place becomes much easier since you only fight about half the room and the other half now helps. And if you do some evil stuff at the Tribunal, there's a special vendor. And in Act 3, siding with Ethel grants you a different reward. So there are some benefits that only evil acts can get. But also, in act 1, there's a sword that's exceptionally good sword at Waukeen's Rest.
But on the whole, if you start off evil early, many of the NPC's that would chain to later quests... well... they may not exist anymore. But it's not lacking fun. Being evil in of itself is an interesting play through. Especially, because the dialog you see will be very different from most other runs. I didn't hate the evil runs despite there being very few positive interactions for being evil. But the endings were very much lacking when compared to a "good" run.

[–] Coelacanth@feddit.nu 1 points 3 months ago

Thanks for the reply! It's a fairly common problem in games like this where the "evil run" is less fun because so many decisions just lead to cut off branches of story or characters missing. Writing compelling evil options in an RPG is genuinely difficult - and not common.

Let's hope the new endings are more satisfying, at least!

[–] RangerJosie@sffa.community 7 points 3 months ago (1 children)

I was begrudgingly enjoying it up until the beginning of Chapter 3 when my saves suddenly deleted themselves.

I haven't been able to start over again. Even on the easiest difficulty I struggled for every millimeter of progression up to that point.

[–] Rusty_Red@lemm.ee 7 points 3 months ago

Different strokes for different folks! My partner and I have probably 300 hours between 5 different runs of multiplayer together, and it's our jam for sure. What sort of issues have you been running into? (Aside from the lost saves of course)

[–] dezmd@lemmy.world 7 points 3 months ago (1 children)

The only happily ever after I need is an Act IV in the hells, as best girl Karlach and I wade through rivers of demon blood as we kill our way to Zariel, while Wyll stays behind in BG to defend his city like a little Bruce Wayne.

[–] goatbeard@lemm.ee 3 points 3 months ago

I want to take on Vlaakith with Bae'zel

[–] mox@lemmy.sdf.org 3 points 3 months ago
[–] exu@feditown.com 1 points 3 months ago

How many times can one screenshot a screenshot and not crop the exact same title?