R5 is always dodge, B/circle, mostly so I don't have to claw grip. Rest depend on the game, but usually some mix of face buttons so I can keep thumbs on the sticks while picking up items or changing weapons/items/spells etc, and sometimes with a "hold to use" added in for the same reason.
Steam Deck
A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
So far the only games I've ever played on Deck that require them would be Portal 2 alongside the Portal 2 mod Revolution (or something along those lines). I think jump and maybe 1 other function is tied to the back buttons. Otherwise, I haven't messed around with controls enough to find a use for them.
flappy bappy wise the bottom ones are the joystick clicks, and the top ones are the shoulder buttons (i find my shoulder button pressed to be on the runliable side while using triggers)
In games where I've have to hold a face button, yet use another I'll use the back buttons.
So I mirror ABXY in Hades II for example, and charge up my B spell while I dash away with A. Much more comfortable to charge with the back B and dash with the face A button.
Fast forward in emulators. Also, the menu toggle in Retro Arch.
In Dungeons of Dredmor, an old mouse and KB roguelike, the community made a good layout where every button is mapped to a keyboard key to open the various inventory and crafting windows, etc. With the track pad right there to act as a mouse, it's honestly just as good as a mouse and KB. Maybe even better.