this post was submitted on 02 Jun 2024
6 points (100.0% liked)

Linux Gaming

15304 readers
5 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

Resources

WWW:

Discord:

IRC:

Matrix:

Telegram:

founded 1 year ago
MODERATORS
 

crosspostato da: https://sopuli.xyz/post/13368126

I've tried base Wine and Wine-GE under Lutris.

Base Wine has the issue I mentioned in the title, where the game would play no sound apart from the menu music and the in-game commentary (meaning the menu movements don't do any sound, and during a match you don't hear the ball kicks and the referee whistle).

Lutris fully breaks audio with it's default settings. You need to disable fsync and esync to make the audio return (yet, it acts like base wine still)

DXVK has no effect as the game uses DirectX 8, meaning it's running under WineD3D.

A Reddit post mentions extracting the following DLLs from a DirectX8.1 installer and applying a override to use them, but doing so on my end just mutes the game: "dmime.dll dmsynth.dll dmloader.dll dmusic.dll dsound.dll dsdmo.dll"

Using DgVoodoo has no effects on this issue.

top 1 comments
sorted by: hot top controversial new old
[–] SSUPII@sopuli.xyz 3 points 5 months ago

Resolved

The following packages are needed from winetricks: directmusic, dsdmo