this post was submitted on 11 Sep 2024
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I picked it up yesterday and I'm already destroying my sleep schedule as expected. This plus the Factorio DLC may cost me my job.
If you still have your job, you can start on Factorio mods.
I'm terrified that I may not survive making the game more addictive. Bobs mod could end me.
Let me give you the ~~drug choices~~ options:
Bob's mod: adds complexity without going too crazy. If vanilla takes you 20-39 hours, bobs will take 50-60 hours. Absolutely recommend this point to start.
Bobs + Angels: my personal favorite - adds a lot more complexity, but still building on the above. Ore processing is huge and awesome. Expect finishing between 100 hours and 150.
Seablock: takes the above but makes it space restrictive - which is hard considering based are gigantic. Very cool mod, 300 hours average.
SE: doesn't use the bob/angel set, but is still a huge undertaking. Very few finish it, 500 hours is about the average I've seen posted.
I'll keep this in mind, I'm sure there going to take a while to update once the DLC is out.
There's also mods in satisfactory. For example "satisfactory plus" is essentially a full rework, increasing complexity by 2-3x. Obviously needs to be updated for 1.0 first though... Just in case you need something until factorio dlc at the end of October.
Edit: if you're familiar with factorio mods, it's similar to and inspired by bobs+angels.
I know of them but haven't had the right mood and time to dig in to overhalls. Just got Satisfactory so I want to get some hours in before I know what to mod. I'll keep an eye out for it once I'm settled in.
When you are done with Bob's, you can do space exploration, or pyanodon's if you hate yourself.