this post was submitted on 29 Apr 2024
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That's a serious problem in AAA development these days. Hopefully they can find a way to improve it.
AI can probably help with it, not as a way to replace humans but to complement and help them get things faster.
Maybe, but I'd sooner expect the problem to be remedied by just making games smaller. Starfield had 1000 planets, but it would have been better off if it only had 5, and we know this because The Outer Worlds exists. Lots of other games are open world now that really shouldn't be and would have better off it they were just a list of missions that you could select from a menu.
I would actually like that. I have found that now I enjoy smaller games a lot more than big ones, but I don't see this happening any time soon. Publishers want you playing their games longer and longer, so that they can sell you cosmetics and other micro transactions. Also, when advertising, 1000 planets sounds more impactful than 5 planets.
Hopefully at least some of them will learn.