this post was submitted on 02 Feb 2024
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[–] Tekchip@lemmy.world 10 points 9 months ago (14 children)

Most of the back and forth is predicated on the idea that the digital world works the same as the digital one. It does not!

In the physical world you cannot produce and exact copy of something for zero dollars.

In the digital world you can make many copies at effectively zero cost.

Stealing, theft, is predicated on taking something from someone so they no longer have it.

Making a digital copy does not steal or remove access.

The whole argument, which I would posit is deeply flawed, is that pirating removes imaginary potential profits for reselling the thing copied (not stolen). If that's so then prove it. Prove that at some point in the future I, or any other given person, would have bought that digital thing. Unless you've invented time travel you just can't.

Copying digital content isn't theft and pirating isn't the right thing to call it.

We have to figure out how to better frame or address the digital world that just fundamentally doesn't operate the same as the physical one.

[–] Kecessa@sh.itjust.works 7 points 9 months ago* (last edited 9 months ago) (6 children)

So just like you can't prove that none of the pirates would have bought it if pirating didn't exist? But which is more likely, that sales would stay the same or that more people would buy the products if piracy didn't exist?

You're not entitled to the fruit of someone's labor without compensation or their consent, even if you pinky swear that you'll compensate them at a future date.

[–] Pika@sh.itjust.works 3 points 9 months ago* (last edited 9 months ago) (1 children)

At face level you would expect that, but a lot of the people I know that pirate do it to that way they can see how the game or movie is and then if they like it they buy it afterward. Game Demos are rarely a thing nowadays and otherwise they just wouldn't have bought it in the first place. Under this scenario they are actually gaining more profit than if they were to heavily combat, but corporations/non-indie studios are shortsighted and would rather chase a fictional lawsuit case then actually make a profit.

[–] xxcarpaii@lemmy.world 3 points 9 months ago

I bought one $60+ game that I absolutely hated after 20 minutes. I don't plan on making that mistake again, just anecdotally supporting this theory.

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