this post was submitted on 08 Dec 2023
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Advent Of Code

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An unofficial home for the advent of code community on programming.dev!

Advent of Code is an annual Advent calendar of small programming puzzles for a variety of skill sets and skill levels that can be solved in any programming language you like.

AoC 2023

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Day 8: Haunted Wasteland

Megathread guidelines

  • Keep top level comments as only solutions, if you want to say something other than a solution put it in a new post. (replies to comments can be whatever)
  • Code block support is not fully rolled out yet but likely will be in the middle of the event. Try to share solutions as both code blocks and using something such as https://topaz.github.io/paste/ , pastebin, or github (code blocks to future proof it for when 0.19 comes out and since code blocks currently function in some apps and some instances as well if they are running a 0.19 beta)

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[โ€“] Gobbel2000@feddit.de 4 points 11 months ago (11 children)

Rust

As others have shown, part 2 can be pretty simple if you allow one assumption: The distance from a start point to the nearest end point is always the same as cycling from that nearest end point back to itself. Under that assumption you can just take the lowest common multiple of these distances. And honestly, who can claim to understand ghost navigation and what you can and can't assume? Empirical evidence suggests that this is how ghosts travel.

[โ€“] vole@lemmy.world 13 points 11 months ago* (last edited 11 months ago) (10 children)

Personally, I'm not a fan of requiring analysis of the individualized input to reach the correct (sufficiently efficient) solution for part 2. Or maybe I'm just resentful because I feel like I've been duped after writing an generalized-to-the-puzzle-description-but-insufficiently-efficient solution. ๐Ÿ˜”

These quantum ghosts need to come back down to reality.

[โ€“] bamboo@lemmy.blahaj.zone 2 points 11 months ago (6 children)

Perhaps there's a mathematical way to prove that this assumption will actually always happen despite the input? I wanted to test this assumption, and edited the map and randomly changes the destinations for keys ending in Z, and it looks like the matches are still at consistent intervals. Is it possible to have an input map which breaks the assumption?

[โ€“] reboot6675@sopuli.xyz 2 points 11 months ago

I crafted a simple counter-example (single letters for brevity). The way the sequence goes totally depends on the instructions, and we don't have any guarantees on that. It could be anything. Of course, looking at the input data we could find what the instructions are, but the assumption doesn't hold in general.

A = (B, X)
B = (C, X)
C = (X, Z)
Z = (A, C)
X = (X, X)

L L R L L L R R R -> A B C Z A B C Z C Z
L L R R R L L L R -> A B C Z C Z A B C Z

Here the distance of Z cycling back into itself could be 2 or 4, depending on what the instruction string is doing.

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