this post was submitted on 19 Nov 2023
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I won't read the article with such a stupid title.
In other situations they call it victim shaming. There is a reason laws exists to forbid gambling for minors. Many video games are built as loopholes to circumvent such laws. Publishers and producers must be punished for this. Parenting is not a relevant topic here, as we are talking about society.
In a society the distribution of parenting capabilities has large variability, and it does not always depends on the parents themselves, but also on environmental factors (such as work-related stressors).
As society we need to fight any predatory business model that exploits society and individuals weaknesses.
Many games work on the exact same feedback loop as gambling. Squeezing as much dopamine out of your brain as they can.
Big companies spend a huge amount on psychologists to make their games as addictive as possible.
The same way my parents had no idea how dangerous the internet could be in the late 90s, many parents won't know about this.
This is my biggest concern about video games when I become a parent. My parents were far more concerned about "violence," but I'd rather have a 10yo child play doom than candy crush. One might initially look more dangerous to the untrained eye, but looks can be deceiving.
Here's the thing: as a parent you had a high amount of control over what your children consume. Yes, there is peer pressure, but you can just decide to make your kid uncool or weird or quirky. My child basically doesn't see ads. She travels with her own tablet and hotspot with ad-free services and ad-free mobile games. Tiktok and YouTube shorts is almost totally banned in my house, but she may watch a few videos specifically on my devices under my supervision if she wants to see something her friends send her. I don't really have a problem with tiktok per se, more how it zombifies kids with constant dopemine hits. Youtube is a whitelist since don't trust that algorithm at all.
You get the picture. I won't say that my kid is watching things wholly appropriate for her at all times, but my mission as it stands is to keep her attention span solid and teach her moderation, so some games get banned before she ever get to play them (roblox), some get banned after me seeing the impact on her cousin (fortnite) and some get banned for impact on her (mobile games are evil). The fall out can be severe, but in this respect I'm an authoritatian parent. My word is law. Your feelings don't matter. You'll thank me later. Or not. You have a long adulthood play videogames.