this post was submitted on 03 Nov 2023
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[โ€“] kadu@lemmy.world 9 points 1 year ago (1 children)

I'm not sure about how things are today, as I only played Warzone during the first couple of months of the release... But the main reason the game took a long time to load back then was shader pre-compilation, and honestly, I prefer that over the massive stuttering mess most other games that skipped this step would become.

[โ€“] learningduck@programming.dev 6 points 1 year ago (1 children)

But they don't have to compile shaders every time the game is launched. Only when I install a new content or the first time I install the game.