this post was submitted on 17 Oct 2023
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[–] moth@pawb.social 15 points 1 year ago (6 children)

I'm fine with this, honestly. I'd prefer more devs do this instead of pushing back releases at the last minute or forcing their teams to crunch.

[–] joemo@lemmy.sdf.org 27 points 1 year ago (5 children)

Why not just push back the release until it's actually ready? No one is going to die if a game gets pushed back a month or two

[–] thelemonalex@lemmy.world 15 points 1 year ago (1 children)

I totally agree with you, but the issue is that often times it's hard to justify a delay when you're working with publishers or external investors. What I find unhealthy in the industry is that, oftentimes, companies simply can't afford to delay the release because they've signed documents that lock in that date, or that could affect the companies income during the delay. This obviously isn't universal, but it's something that I've seen first-hand, having worked in the videogames industry.

[–] joemo@lemmy.sdf.org 13 points 1 year ago

Too many managers just rollover instead of actually fighting for what's best for their employees and it's annoying to say the least.

What's worse: shipping an unfinished, buggy game harming your companies image forever or having investors wait another three weeks until they start seeing their cash flow? Oh no, heaven forbid.

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