this post was submitted on 13 Oct 2023
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There are uses of AI that are proving to be more than black and white. While voice actors, have protested their performances being fed into AI against their will, we are now seeing an example of this being done, with permission, in a very unique case.

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[–] pruwybn@discuss.tchncs.de 40 points 1 year ago (23 children)

I was just thinking earlier today, games could probably use AI to seamlessly work the player's name into dialog. They would still hire voice actors, but insert whatever name the player chooses into the lines where it is mentioned. I feel like this isn't too far away.

[–] Yondan@feddit.de 6 points 1 year ago (1 children)

I like the idea a lot. I can think of two problems that need to be solved for this:

  1. How do you pronounce the player’s name correctly?
  2. How do you prohibit abuse?
[–] Star@lemmy.blahaj.zone 13 points 1 year ago (1 children)
  1. Have them type it a second time phonetically, and let them test it
  2. If single-player? Don't. If multiplayer? Yeah... that'd be a nightmare lmao
[–] barsoap@lemm.ee 5 points 1 year ago (1 children)

Multiplayer doesn't make a difference, at least not noticeably, as all those shenanigans can already be done by text. You'll get reported and named "player345133" whether you misspell e.g. a forbidden slur or use a misspelling to get the slur's pronunciation.

[–] Natanael@slrpnk.net 2 points 1 year ago

But it's harder to detect spoken slang when people make it talk in mixed accents and more, you would have to run a talk to text engine too many different times with different filters and parameters against many different languages' lists of slang words with multiple recognizable pronunciations.

And then somebody names themselves ChatGPT and the French will laugh because that sounds like "cat farted" in their language

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