this post was submitted on 01 Oct 2023
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Programming
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Everyone else's suggestions are great.
Get them a copy of Factorio, it's a game, but it's all about computer science fundamentals, architecture, pipelining, busing, data integrity, etc. It's a visual game, but it'll scratch the itch of programming. It'll get them to think.
Buy the hardware projects, the little ones with either a pic, an Arduino, something that does something physical. A little bit of programming. To make a thing happen. So they can experiment.
Look at the software robot competitions, there's a couple on steam, there's couple elsewhere, you can do it as a family project, whiteboard out the logic of what your robot will do, and you can write it together. And see how it acts.
Just make sure anything you get, has a very small feedback loop, so they can iterate very quickly. That'll keep them engaged and exploring. You don't want to get a daunting project that's going to take weeks to see any output. You want things on the order of minutes, or even seconds to see what happens
Ah, haven't thought about factorio. On that matter 7 Billion Humans is a cool game that can teach the basic logic behind programming.
Seconding all of the above. Also tis 100 and exabots. All games by that developer actually.
I love Zachtronics, but I think their games are very ambitious for 8 years old. Maybe teenager with some discreet logic skills under the belt.
You are absolutely right, I overlooked the age.
"send me your favorite base" is probably a better programming interview than most