this post was submitted on 26 Sep 2023
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Why virtual reality makes a lot of us sick, and what we can do about it.

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[–] webghost0101@sopuli.xyz 21 points 11 months ago* (last edited 11 months ago) (4 children)

What kind of statistic is 40-70%? For women It "goes up to 80%", where does it start then? The numbers, what do they mean?

[–] magi093@l.tta.wtf 2 points 11 months ago (1 children)

This isn't even lies, damned lies, and statistics territory - it's just nothing. I know VR motion sickness exists (I still get it even after an uncomfortable amount of time in SteamVR sometimes) but that's... that's not anything

[–] chiliedogg@lemmy.world 5 points 11 months ago

There's also different levels of VR. I can get sick with 3 degrees of freedom (pitch, yaw, and roll) if I move around with it on. But with 6 degrees (also includes movement along all 3axes), I'm peachy.

My best friend gets sick watching video games on a TV, but she does fine with 6DOF VR because it's the disconnect between the motion she sees and what her body experiences that's the problem

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