this post was submitted on 19 Sep 2023
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The overhauled Runtime Fee policy plan being considered by Unity Technologies will cap the fee to 4% of the game's revenues over $1 million.

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While the changes aren't official yet, Bloomberg got hold of a meeting recording where Unity executives outlined the new plan, which reportedly caps the Runtime Fee at 4% of the game's revenues over one million dollars. Developers will also be asked to report the installation figures themselves instead of being forced to deal with Unity's proprietary technology. Lastly, the installation threshold won't be retroactive, so only new installations made after the policy's announcement will count toward reaching the Runtime Fee thresholds.

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[–] Electric_Druid@lemmy.world 77 points 1 year ago (16 children)
  1. Company makes wildly negative changes
  2. Public outcry occurs
  3. Company walks back overwhelmingly negative parts of the deal to what they originally intended to happen
  4. The public is placated into thinking they won the fight

We're at step 3, y'all

[–] hoshikarakitaridia@sh.itjust.works 17 points 1 year ago (7 children)

I mean you definitely got a point, but don't forget that there are long term consequences. The trust is completely gone (which is needed if you invest in this game engine and you will probably see the unity market share drop in the coming year.

[–] Edgelord_Of_Tomorrow@lemmy.world 1 points 1 year ago (1 children)

There's no long term consequences unless you have serious competitors and Unity doesn't really, just Unreal Engine.

[–] uskok@lemmy.world 5 points 1 year ago

Maybe not today, but getting serious competitors is another long term consequence.

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