this post was submitted on 13 Sep 2023
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Recent Square Enix games have misfired due to the approach of each game being "a single producer's fiefdom". That's acc…

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[–] conciselyverbose@kbin.social 3 points 1 year ago (1 children)

Why is letting a producer have control of a project without being micromanaged a bad thing?

Every other publisher gets shit on for being heavy handed and not allowing project leads creative freedom to do their job instead.

[–] falsem@kbin.social 1 points 1 year ago

That person ends up being the success or failure of the project. If they're doing a bad or mediocre job there's nothing that can change that course because you won't know that until it's too late. The flip-side is that it prevents 'design-by-committee' mediocrity and can allow people with bold visions to express those ideas.