this post was submitted on 30 Aug 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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The points at which the game transition between acts seem a bit arbitrary (mainly for Act I to Act II), and I don't see a narrative or mechanical reason to lock us out of previous maps and quests. As far as I remember, previous Baldur's Gate games didn't have this kind of points of no return. Why do you think they did it? Do you like it?

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[–] Kolanaki@yiffit.net 7 points 1 year ago* (last edited 1 year ago) (6 children)

The only point of no return I encountered was once you head into Baldur's Gate itself, you can't go back to any previous area. All the other areas before that may give you a vague warning implying you can't go back, but you most certainly can. Though at some points, the only way back is to fast travel, since you can't just turn around and go back the way you came because you had to jump/fall into a pit or something.

I do find that one point of no return silly. The only logical reason I can think of is that they didn't make an uncursed version of the woods, so it would be immersion breaking to go back there. But plot wise? Shit doesn't make sense at all. There's no reason I shouldn't be able to go back to Emerald Grove once I reach Rivington.

[–] Alendi@lemmy.world 4 points 1 year ago (1 children)

Yes, I found it confusing that sometimes there is a warning which has no consequences, then in anothere you get locked from all previous maps. Also with time-sensitive missions, you can fail a few quests and it is not always specified that there will be consequences if you take too long in your exploration (in a game that is all about exploration)

[–] DoomBot5@lemmy.world 2 points 1 year ago (1 children)

I believe they mentioned that those time sensitive ones are directly related to taking long rests near the location of the quest.

[–] Kolanaki@yiffit.net 3 points 1 year ago* (last edited 1 year ago)

You aren't told this in game, tho. The quests in question don't even apply the pressure to give the illusion time is crucial, the way they do with the worm in your head every 5 minutes. You have no way knowing that these two specific quests have a time limit. It's not like every quest has them.

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