this post was submitted on 29 Aug 2023
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Baldur's Gate 3

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All things BG3!

Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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[–] ExistentialKiwi@lemmy.world 6 points 1 year ago (4 children)

I hope they're considering changes to the Iron Throne sequence. It's the only sequence in this game I didn't have fun with. 6 turns is not enough, and the AI pathfinding in those narrow corridors leads to a lot of frustration.

[–] AlteredStateBlob@kbin.social 7 points 1 year ago (1 children)

My main gripe with this sequence is that you cannot trigger the levers with ranged attacks which is suggested in loadingscreen tips.

Apart from that speed potions or better yet, fly will make a huge difference in the outcome. To me it felt like a hard choice moment. Can't rescue them all, must make a sacrifice.

Now the last boss fight..... that thing.... that thing can go straight to the nine hells.

[–] AngusOReily@lemmy.world 1 points 1 year ago

I had no issues with the last boss fight, but I had a Tavern Brawler monk on balanced. After one unfortunate tpk on the run up due to some knock back splash damage, I hasted my monk, dashed, and then jumped all the way to the top in one round. Both boss phases were done in two rounds as the monk action surged and flurried their way through health bars, with the temp member helping clean up with double aoe. The final phase was super underwhelming; it took more time to get in and positioned than to take out it's health. I was really underwhelmed! I'm avoiding monk on my tactician run, and installed a boss difficulty mod to see if I can get things to stand up in the face of my eventual and unavoidable min-maxing.

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