this post was submitted on 09 Nov 2024
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Thats fair enough if it's not for you. The thing about Stardew is that things build up and its up to you how you do it. Like you don't have to farm crops if you don't like it manually; you can fish or scavenge or raise animals etc. And as you progress you can automate some things and explore new areas.
But the core gameplay loop is you doing the stuff, rather than managing others. It's not micromanagement as you're not managing anyone, you are doing.
I actually didn't think it was for me at first to be honest, but I got into it in a few hours. As you upgrade tools and can do more and more for less effort, it has its own satisfaction as you build your farm up. But if you're not feeling that after a couple of sessions then it's probably not for you and that's fine.
You could play the whole game fighting monsters in the caves if you wanted. Just get really good at swords.
That would probably get incredibly monotonous. Combat is one of Stardew Valley's weak points, and the cave system is rather limited.
Yeah, but if they're complaining about everything else, that might be their avenue into the game itself.
It's the worst part of the game for myself, honestly. Feels unnecessary in a game like Stardew Valley, the part of having monsters and combat.
I could understand a mechanic of having to explore mines deeper in order to find large quantities of metals for making items and making such exploration dangerous (gas, cave ins, narrow passages, hard labirynths, exhaustion, etc) but monsters doesn't cut it for me.