Ghazi
A community for progressive issues, social justice and LGBT+ causes in media, gaming, entertainment and tech.
Official replacement for Reddit's r/GamerGhazi
Content should be articles, video essays, podcasts about topics relevant to the forum. No memes, single images or tweets/toots/... please!
Community rules:
Be respectful and civil with each other. Don't be a jerk. There is a real human being on the other side of your screen. See also the Blahaj.Zone Community Rules
No bigotry of any kind allowed. Making racist, sexist, trans-/homo-/queerphobic, otherwise demeaning and hateful comments is not ok. Disabilities and mental illnesses are not to be used as insults and should not be part of your comment unless speaking of your own or absolutely relevant.
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Contrarianism for its own sake is unnecessary and not welcome.
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Absolutely no defense of GamerGate and other right-wing harassment campaigns, no TERFs and transphobia, racism, dismissing of war crimes and praise of fascists. This includes “JAQing off”, intentionally asking leading questions while pretending to be a neutral party. This also applies to other forms of authoritarianism and authoritarian or criminal actions by liberal or leftist governments.
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Moderators can take action even if none of the rules above are broken.
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Lol i cant even with the whole thing.
I didn't hear about it UNTIL the failure. I think it wasn't expected to do well, i don't think it was advertised well, and it was a lazy cash grab in a filled market no one asked for.
Just because a game gets made doesn't make it good, wanted, or timed well.
Stardew Valley came out in 2016, but I didn't see any traffic for a few years outside people who had been waiting for it. It took off around 2019 according to google trends.
Most devs wont give the game time to even improve anymore, let alone join friends in a multiplayer game. Concord's google trends start the day before it released.
This seems quite reductive for what appears to have happened. Spending hundreds of millions of dollars over an 8 year development period is anything but lazy. Cash grab, maybe, but so incredibly ambitious.
Plus it wasn't the dev's decision to not "give the game time to [improve]."
Sony pulled the plug when they realized they were bleeding money out of the ears offers server time for a handful of people.
They're biggest problem was the complete lack of advertisement. I might have heard of it once some few months before release and then silence, as if they thought they were keeping hype up for the next installment in an already established series that everyone was expecting.
The other big problem was the genericness of it, bringing nothing new than slight variations on characters, abilities, etc. into an already oversaturated genre.
This whole thing has been like Sony throwing their kid, that looks like every other kid, into a crowded public pool with no assistance and wondering why they drowned, acting like it's everyone else's fault.
You hitch your pony with Sony, whomever is there when it drops gets to present it to the world unfortunately. You lose any ability to be independent and you're release ends up being remembered and known by what gets sent out.
It was lazy in the end stretch no matter how much time was sunk into it at any one time. How long was Starfield in developmen after all, it still felt lazy and so did what I saw of Concord.
Sucks to work on something and have the group you teamed up with tank the whole thing, but you still gotta know who you signed up with, and Sony was clearly done working on the project.