this post was submitted on 16 Oct 2024
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I'm still very curious what consumer segment ends up picking this up. It's $250, and I would assume you can just get an actually N64 for like $30, no?
I believe it's probably slightly more for a used N64 in good condition, but your point is valid. I actually bought an Analogue Pocket. It's a quality product, no question about it. I guess the appeal for that one for me is that you can get adapter to play whatever handheld cartridges in one system and the screen is way better quality than the original systems. An N64 though, I'm not as certain. These typically have an SD card slot so that you can run roms on them, but if you just want an emulation machine, there are far more cost effective options. I'd probably argue that the N64 model makes the least sense because the console was pretty reliable and didn't have the read issues like the standard front loader NES.
Emulators can’t always play every game. I know Pokémon Snap has always struggled to run.
This is identical to real hardware and upscales everything to 4K. Not to mention native support for Bluetooth controllers and other creature comforts.
That's a really good point. Software emulation is fine for most people, but Analogue stuff is going to be as close to the original as possible plus having all those modern things that we expect now. I haven't emulated N64 stuff very much so maybe there's more complications than I was thinking.
Getting an N64 + a RetroTink to upscale costs the same or more than this Analogue product (depends a lot on the N64 and RetroTink you buy). This is actually a fairly good value. I’m shocked Analogue priced it where it is considering that the Pocket is FOMO-sold and pricey.
Yeah, I was fully expecting this thing to be like $400.
The real question is if you’ll be able to purchase one of the 17 they’ve produced or if you’ll have to wait for their limited edition translucent version in a year.
Omg I would love translucent